494 Results for : structuring

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    Learn how to build web-based and mobile-friendly analytic apps and interactive dashboards with Python Key Features:Develop data apps and dashboards without any knowledge of JavaScript Map different types of data such as integers, floats, and dates to bar charts, scatter plots, and more Create controls and visual elements with multiple inputs and outputs and add functionality to the app as per your requirements Book Description: With Plotly's Dash framework, it is now easier than ever for Python programmers to develop complete data apps and interactive dashboards. Dash apps can be used by a non-technical audience, and this will make data analysis accessible to a much wider group of people. This book will help you to explore the functionalities of Dash for visualizing data in different ways and getting the most out of it. The book starts with an overview of the Dash ecosystem, its main packages, and the third-party packages crucial for structuring and building different parts of your apps. You'll learn how to create a basic Dash app and add different features to it. Next, you'll integrate controls such as dropdowns, checkboxes, sliders, date pickers, and more in the app and then link them to charts and other outputs. Depending on the data you are visualizing, you'll also add several types of charts, including scatter plots, line plots, bar charts, histograms, and maps, as well as explore the options available for customizing them. By the end of this book, you'll have developed the skills you need to create and deploy an interactive dashboard, handle complexities and code refactoring, and understand the process of improving your application. What You Will Learn:Find out how to run a fully interactive and easy-to-use app Convert your charts to various formats including images and HTML files Use Plotly Express and the grammar of graphics for easily mapping data to various visual attributes Create different chart types, such as bar charts, scatter plots, histograms, maps, and more Expand your app by creating dynamic pages that generate content based on URLs Implement new callbacks to manage charts based on URLs and vice versa Who this book is for: This Plotly Dash book is for data professionals and data analysts who want to gain a better understanding of their data with the help of different visualizations and dashboards. Basic to intermediate-level knowledge of the Python programming language will help you to grasp the concepts covered in this book more effectively.
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    Fifteen years after publishing "The Business of Writing for Children" -- the all-time online bestseller among guides to children's writing -- award-winning author Aaron Shepard returns with a new collection of articles on the art and business of creating literature for young people. Topics include managing time in stories, structuring a chapter book, retelling folktales and legends, obtaining permissions, databases and business forms for children's writers, performance tips for author readings, online interaction with young readers, reviving a book with print on demand, converting from picture book to ebook, and more. Whether you're aiming at traditional publishers or choosing to self publish, let "Adventures in Writing for Children" help you pursue an adventure of your own. ///////////////////////////////////////////////// Aaron Shepard is the author of "The Legend of Lightning Larry," "The Baker's Dozen," and sixteen more picture books and early readers, along with several chapter books for middle grades, extensive resources for storytelling and reader's theater, and a graphic novel. His publishers have included Atheneum, Scribners, Clarion, Lothrop, Dial, and HarperCollins, as well as Cricket and Australia's School Magazine. Aaron's work has been honored by the American Library Association, the National Council for the Social Studies, the American Folklore Society, The New York Public Library, and the Bank Street College of Education. He has been a judge for the Golden Kite Awards of the Society of Children's Book Writers and Illustrators. ///////////////////////////////////////////////// "Simply stated, anyone aspiring to write a book -- any kind of book -- for a child should read Aaron Shepard's 'Adventures in Writing for Children.' This little volume fully lives up to its hype. An invaluable addition to personal and community library collections and reading lists." -- Small Press Bookwatch, March 2015 ///////////////////////////////////////////////// SAMPLE My earlier book on children's writing, "The Business of Writing for Children," was drawn mainly from two sources: handouts from the classes and workshops I used to give, and my articles for "Once Upon A Time" and the "SCBWI Bulletin" (earlier called the "SCBW Bulletin") -- the newsletter of the Society of Children's Book Writers and Illustrators. In selecting the articles to include in that book, I tried to keep a balance among its main subject areas -- writing, publishing, marketing -- and to avoid domination by my personal specialties. I also chose to omit my more controversial articles, to make the book more generally accessible. Naturally, these criteria left out a number of articles I considered valuable. I'm pleased to offer at least some of them now, in this second collection. I've also included later articles, with some brand new ones -- some of which I've meant to write for years. (There's nothing like publishing a book to help you tie up loose ends.) And as an added treat, I've thrown in the children's writer quotations featured on my Web site.
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    Build and deploy a live website in just 30 minutes using Hugo. The Hugo engine lets you rapidly deliver static sites that are low maintenance, high performance, and feature rich. In Hugo in Action you will learn: Building web pages with Hugo and Jamstack Creating content using Markdown Content management with Hugo Designing new Hugo themes Using the Go template language Managing dependencies with Hugo modules Accessing APIs with Jamstack Adding a shopping cart using JavaScript Content tagging with markup Sometimes, simple is better. Static websites-sites with fixed content-are easier to create and maintain, and inherently more secure than dynamic pages. Hugo in Action is a hands-on guide to using the Hugo static site engine to render these websites in milliseconds. Working with a complete example website and source code samples, you'll learn how to build and host a site that will wow users and stay stable without a third-party server. Full coverage of the Jamstack (Javascript, APIs, Markdown) shows how easy it is to add complex features to super-simple sites, including eCommerce shopping carts, dynamic forms, and multilingual options. About the technology Because they load pre-built pages, static websites are simple, secure, and incredibly fast. With the Hugo static site generator you can build and render a website in seconds without the grind of hand coding the pages. Hugo takes a directory of content and templates and renders it as a full HTML and CSS website-perfect for blogs, documentation, and other sites that don't require real-time updates. About the book In Hugo in Action you'll learn step-by-step how to build efficient, low-maintenance static web sites. You'll use Hugo as a CMS and web development environment, create custom pages, and design your own Hugo themes. And you won't stop there! Moving beyond the basics, you'll incorporate the Jamstack model to add capabilities like eCommerce and your own APIs. The result: rich websites that are flexible and incredibly stable. What's inside Building web pages with Hugo and Jamstack Using the Go template language Managing dependencies with Hugo modules Content tagging with markup About the reader For web developers with a basic knowledge of JavaScript. About the author Atishay Jain is a Senior Computer Scientist at Adobe. He has developed web-based software used by millions of Adobe Creative Cloud customers. Table of Contents PART 1 STATIC HUGO WEBSITES: LOADING FAST, BUILDING TO LAST 1 The Jamstack and Hugo 2 Live in 30 minutes: You now have a website 3 Using markup for content 4 Content management with Hugo 5 Custom pages and customized content with the Go template language 6 Structuring web pages 7 Creating your own theme 8 Hugo Modules: Plugins for everybody PART 2 EXPANDING WITH THE JAMSTACK: DYNAMIC OUTSIDE, STATIC INSIDE 9 Accessing APIs to enhance functionality 10 The power of JavaScript 11 Breaking barriers with custom APIs and webhooks 12 Adding e-commerce capabilities using the Jamstack 13 Wrapping it up
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    "Eric Evans has written a fantastic book on how you can make the design of your software match your mental model of the problem domain you are addressing. "His book is very compatible with XP. It is not about drawing pictures of a domain; it is about how you think of it, the language you use to talk about it, and how you organize your software to reflect your improving understanding of it. Eric thinks that learning about your problem domain is as likely to happen at the end of your project as at the beginning, and so refactoring is a big part of his technique. "The book is a fun read. Eric has lots of interesting stories, and he has a way with words. I see this book as essential reading for software developers-it is a future classic." -Ralph Johnson, author of Design Patterns "If you don't think you are getting value from your investment in object-oriented programming, this book will tell you what you've forgotten to do."Eric Evans convincingly argues for the importance of domain modeling as the central focus of development and provides a solid framework and set of techniques for accomplishing it. This is timeless wisdom, and will hold up long after the methodologies du jour have gone out of fashion." -Dave Collins, author of Designing Object-Oriented User Interfaces "Eric weaves real-world experience modeling-and building-business applications into a practical, useful book. Written from the perspective of a trusted practitioner, Eric's descriptions of ubiquitous language, the benefits of sharing models with users, object life-cycle management, logical and physical application structuring, and the process and results of deep refactoring are major contributions to our field." -Luke Hohmann, author of Beyond Software Architecture This book belongs on the shelf of every thoughtful software developer.--Kent BeckWhat Eric has managed to capture is a part of the design process that experienced object designers have always used, but that we have been singularly unsuccessful as a group in conveying to the rest of the industry. We've given away bits and pieces of this knowledge...but we've never organized and systematized the principles of building domain logic. This book is important.--Kyle Brown, author of Enterprise Java(TM) Programming with IBM® WebSphere®The software development community widely acknowledges that domain modeling is central to software design. Through domain models, software developers are able to express rich functionality and translate it into a software implementation that truly serves the needs of its users. But despite its obvious importance, there are few practical resources that explain how to incorporate effective domain modeling into the software development process.Domain-Driven Design fills that need. This is not a book about specific technologies. It offers readers a systematic approach to domain-driven design, presenting an extensive set of design best practices, experience-based techniques, and fundamental principles that facilitate the development of software projects facing complex domains. Intertwining design and development practice, this book incorporates numerous examples based on actual projects to illustrate the application of domain-driven design to real-world software development.Readers learn how to use a domain model to make a complex development effort more focused and dynamic. A core of best practices and standard patterns provides a common language for the development team. A shift in emphasis--refactoring not just the code but the model underlying the code--in combination with the frequent iterations of Agile development leads to deeper insight into domains and enhanced communication between domain expert and programmer. Domain-Driven Design then builds on this foundation, and addresses modeling
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    • Price: 44.99 EUR excl. shipping
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    Mastering UI Mockups and Frameworks: A Beginner's Guide sets the standard for studying wireframes, mockups, and different tools along with their unique features. This book comprehensively analyzes the design, portability, and efficiency of these tools. As a beginner's guide, Mastering UI Mockups and Frameworks addresses various methods to use these types of tools. This book will help you shape your understanding of UI and UX tools regardless of your skill level. Wireframes and mockups are standard tools used during the design process. A mockup is a visual presentation of a website or an app. Designers always use mockups to highlight their website's layout and functionality to their prospective clients. Choosing a particular tool at the right stage will help you ensure that the correct level of effort is invested so that you can deliver functionality that solves an actual customer requirement. Mastering UI Mockups and Frameworks helps you accomplish this! This book explores the design, compactness, and performance of different UX/UI tools by completing various comparative discussions. Mastering UI Mockups and Frameworks has an abundant supply of tested, functional, and documented Wireframe and mockup tools by providing comprehensive, practical, easy-to-grab solutions and paying close attention to both efficiency and portability. This book also discusses the latest updates added to the UX/UI tools. Furthermore, Mastering UI Mockups and Frameworks offers information for students and professionals interested in knowing more about such tools and their outstanding efficacies. While wireframes and prototypes are low-fidelity formats, mockups are more intuitive. They help clients visualize how the final product will look, feel, and work. Mockups also help remove ambiguity regarding the client's expectations. Clients can detect gaps on the website by looking at its mockup and suggesting early product revisions. By using mockups for each iteration, designers can create a final product that meets client requirements. Wireframing is an unavoidable part of the design process. You will have a lot of ideas to brainstorm while working on a mobile app or website project. The Wireframing brainstorm sessions' main purpose is to make them with minimal effort and to facilitate creativity. Whether or not you are a designer, wireframing is a necessary skill to have in your toolkit. It is conducive for marketers, product managers, or any person with ideas for a mobile app or website. It is an irreplaceable tool for visualizing user experiences, iterating ideas, and sharing ideas. It undoubtedly performs like a design blueprint. Wireframes stipulate a path for conceptual structuring out an application, whether structurally or visually. Mastering UI Mockups and Frameworks provides you with the uniqueness of two irreplaceable parts of the designing world: mockups and wireframes. This book covers different mockup and wireframe tools, including Adobe XD, Mockplus, Moqups, Mockplus iDOC, Sketch Figma, UXpin, and Axure RP, as well as their functionality and portability. Using some of these mockup tools, you can create interactive mockups that can be exported and run on any device working as a real application. This is a robust way to test your knowledge about your apps. It will also help with detailed instructions for developers, making their job easier and faster. If you are looking to get started with the world of UI and UX, Mastering UI Mockups and Frameworks is the book to read! Learn more about our other Mastering titles at: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS
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    • Price: 20.95 EUR excl. shipping
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    Mastering UI Mockups and Frameworks: A Beginner's Guide sets the standard for studying wireframes, mockups, and different tools along with their unique features. This book comprehensively analyzes the design, portability, and efficiency of these tools. As a beginner's guide, Mastering UI Mockups and Frameworks addresses various methods to use these types of tools. This book will help you shape your understanding of UI and UX tools regardless of your skill level. Wireframes and mockups are standard tools used during the design process. A mockup is a visual presentation of a website or an app. Designers always use mockups to highlight their website's layout and functionality to their prospective clients. Choosing a particular tool at the right stage will help you ensure that the correct level of effort is invested so that you can deliver functionality that solves an actual customer requirement. Mastering UI Mockups and Frameworks helps you accomplish this! This book explores the design, compactness, and performance of different UX/UI tools by completing various comparative discussions. Mastering UI Mockups and Frameworks has an abundant supply of tested, functional, and documented Wireframe and mockup tools by providing comprehensive, practical, easy-to-grab solutions and paying close attention to both efficiency and portability. This book also discusses the latest updates added to the UX/UI tools. Furthermore, Mastering UI Mockups and Frameworks offers information for students and professionals interested in knowing more about such tools and their outstanding efficacies. While wireframes and prototypes are low-fidelity formats, mockups are more intuitive. They help clients visualize how the final product will look, feel, and work. Mockups also help remove ambiguity regarding the client's expectations. Clients can detect gaps on the website by looking at its mockup and suggesting early product revisions. By using mockups for each iteration, designers can create a final product that meets client requirements. Wireframing is an unavoidable part of the design process. You will have a lot of ideas to brainstorm while working on a mobile app or website project. The Wireframing brainstorm sessions' main purpose is to make them with minimal effort and to facilitate creativity. Whether or not you are a designer, wireframing is a necessary skill to have in your toolkit. It is conducive for marketers, product managers, or any person with ideas for a mobile app or website. It is an irreplaceable tool for visualizing user experiences, iterating ideas, and sharing ideas. It undoubtedly performs like a design blueprint. Wireframes stipulate a path for conceptual structuring out an application, whether structurally or visually. Mastering UI Mockups and Frameworks provides you with the uniqueness of two irreplaceable parts of the designing world: mockups and wireframes. This book covers different mockup and wireframe tools, including Adobe XD, Mockplus, Moqups, Mockplus iDOC, Sketch Figma, UXpin, and Axure RP, as well as their functionality and portability. Using some of these mockup tools, you can create interactive mockups that can be exported and run on any device working as a real application. This is a robust way to test your knowledge about your apps. It will also help with detailed instructions for developers, making their job easier and faster. If you are looking to get started with the world of UI and UX, Mastering UI Mockups and Frameworks is the book to read! Learn more about our other Mastering titles at: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS
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    • Price: 20.95 EUR excl. shipping
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    Structuring Your Novel Workbook: Hands-On Help for Building Strong and Successful Stories: ab 4.99 €
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    • Price: 4.99 EUR excl. shipping
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    Conceptual Frameworks - A Guide to Structuring Analyses Decisions and Presentations: ab 3.99 €
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    • Price: 3.99 EUR excl. shipping
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    Iron Condor Spread Strategies - Timing Structuring and Managing Profitable Options Trades: ab 2.99 €
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    • Price: 2.99 EUR excl. shipping
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    Structuring Design - Graphic Grids in Theory and Practice: ab 35 €
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    • Price: 35.00 EUR excl. shipping


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